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Patch Notes:
-Updated Credits Menu
-Added Main Menu Music
-Fixed audio issue at the end of wave three

(1 edit)

Patch notes;
-Added Control Menu in Main Menu
-Added Credits Menu in Main Menu
-Added Idle animation to enemies


Bug fixes:
-Fixed Environment Prop Collision

Release Notes:

  • Added ability to skip all voice lines with "E"
  • Added new boss Melee attack
  • Made Boss Phase 3 better
  • Added new boss animations

Minor Additions:

  • Added new variant projectile material
  • Adjusted Game Mixing
  • Added textures for the rising walls
  • Added Illustrations for the Menus
  • Added textures for props
  • Changed boss logic to do some fancy stuff when starting from the boss fight
  • Increased mesh size of projectile to hitbox
  • Added Sword trail change when using Mutant Vigor
  • Added screen overlay when health is low

Bug Fixes:

  • Fix the bug with the boss being stuck in the air
  • Many, Many, Many more..
Bug Fix Notes;
-Fixed projectile collision
-Fixed enemies attack the player after   death
-Solved Enemies not spawning on   environment prop and getting stuck
-Hazards dealing damage when   destroyed
-Fixed Enemies getting stuck on wall
-Fixed camera bug messing up when   fighting the boss
-Fixed wave collision box not detecting

Improvements:
-Lowered Dash cooldown
-Added I-frames when dashing
-Dash is now in the direction of movement keys
-Extend the reach of light and heavy attack
-Add ability to turn during Heavy Attack
-Lessen ranged enemies in waves
-Increase time added when defeating enemies in timed wave
-Added a button on menu to skip to the main boss fight
-Added various sounds for different player actions
-Made the boss jump less
-Changed the material on one of the range enemies projectiles