Bug Fix Notes; -Fixed projectile collision -Fixed enemies attack the player after death -Solved Enemies not spawning on environment prop and getting stuck -Hazards dealing damage when destroyed -Fixed Enemies getting stuck on wall -Fixed camera bug messing up when fighting the boss -Fixed wave collision box not detecting
Improvements: -Lowered Dash cooldown -Added I-frames when dashing -Dash is now in the direction of movement keys -Extend the reach of light and heavy attack -Add ability to turn during Heavy Attack -Lessen ranged enemies in waves -Increase time added when defeating enemies in timed wave -Added a button on menu to skip to the main boss fight -Added various sounds for different player actions -Made the boss jump less -Changed the material on one of the range enemies projectiles
← Return to Miscreation
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Patch Notes:
-Updated Credits Menu
-Added Main Menu Music
-Fixed audio issue at the end of wave three
Patch notes;
-Added Control Menu in Main Menu
-Added Credits Menu in Main Menu
-Added Idle animation to enemies
Bug fixes:
-Fixed Environment Prop Collision
Release Notes:
Minor Additions:
Bug Fixes:
-Fixed projectile collision
-Fixed enemies attack the player after death
-Solved Enemies not spawning on environment prop and getting stuck
-Hazards dealing damage when destroyed
-Fixed Enemies getting stuck on wall
-Fixed camera bug messing up when fighting the boss
-Fixed wave collision box not detecting
Improvements:
-Lowered Dash cooldown
-Added I-frames when dashing
-Dash is now in the direction of movement keys
-Extend the reach of light and heavy attack
-Add ability to turn during Heavy Attack
-Lessen ranged enemies in waves
-Increase time added when defeating enemies in timed wave
-Added a button on menu to skip to the main boss fight
-Added various sounds for different player actions
-Made the boss jump less
-Changed the material on one of the range enemies projectiles